Press Kit

SHAC - Interactive Spatial Audio Technology

Press Release

FOR IMMEDIATE RELEASE
November 2025

SHAC: First Interactive Spatial Audio Format Released as Open Source

PhD-level technology built by bartender with zero coding experience through AI collaboration proves revolutionary software is accessible to anyone

Eugene, OR — SHAC (Spherical Harmonic Audio Codec), the world's first interactive spatial audio format with full 6-degree-of-freedom navigation, has been released as open source under MIT license after eight months of development.

The technology enables users to walk through three-dimensional audio environments using standard controls (WASD keys, game controllers, or touch). Unlike VR audio or surround sound systems that position the listener in a fixed location, SHAC allows movement in all directions—forward, backward, up, down, left, right—through spatial audio compositions. No VR headset required. No special hardware. Works in any web browser with ordinary headphones.

The Technical Achievement

SHAC uses third-order ambisonics (16 channels per audio source) with real-time binaural rendering through Head-Related Transfer Functions (HRTFs). The format achieves 8.6x real-time playback performance with navigation latency under 50 milliseconds.

Files are delivered as portable .shac containers (26-byte header, 32-bit float uncompressed PCM audio) that maintain source separation throughout the composition. Every instrument, voice, or sound remains independently positioned in three-dimensional space. Users navigate through these spatial arrangements in real time, creating unique listening experiences based on their position and movement.

The format prioritizes spatial accuracy over file size. Compression algorithms destroy the phase relationships that spherical harmonics rely on for accurate positioning. SHAC accepts larger file sizes (150-600 MB per minute) to preserve spatial fidelity.

Built Without Writing Code

SHAC was created by Clarke Zyz, a bartender and DoorDash driver with zero coding experience, in collaboration with Claude (Anthropic's AI). Zyz has a 2.0 high school GPA and was rejected from community college computer science classes for missing prerequisites.

"I couldn't have written a single line of the spherical harmonic mathematics," said Zyz. "But I could see when the AI was half-assing the implementation. That's what mattered—knowing what should exist and being relentless about making the AI deliver it properly."

Over 150 development sessions spanning eight months, Zyz provided direction and quality control while Claude implemented all mathematical algorithms, signal processing, and code generation. The collaboration model demonstrates AI-native programming: human vision directing AI capability to produce technology that requires PhD-level expertise.

The Patent That Couldn't Be

On April 22, 2025, Zyz filed patent application #63/810691 listing himself and Claude as co-inventors. The U.S. Patent Office rejected it in August—not because the technology wasn't novel, but because current policy doesn't recognize AI inventors.

"The rejection proved the system is behind what's already technically possible," Zyz explained. "We have working AI collaboration models producing novel technologies, but the legal framework hasn't caught up. That's exactly where you want to be when building revolutionary technology."

Why Open Source

In November 2025, Zyz was sentenced to five years in prison for non-violent bank robbery (unrelated to SHAC). With one month to launch or abandon the project, he chose open source over the original commercial plan.

"The story is worth more than the revenue," Zyz said. "SHAC proves anyone with vision can build revolutionary technology through AI collaboration, regardless of credentials. That proof—that demonstration of what's possible—is worth more than any acquisition or licensing deal."

The complete SHAC ecosystem—format specification, reference implementations, web player, and desktop studio—is now freely available under MIT license.

What Distinguishes SHAC

SHAC is the only technology that combines:

  • Full 6-degree-of-freedom movement — Walk through audio spaces in all directions, not just rotate your head
  • Portable file format — Self-contained .shac files shareable like MP3s or videos
  • Maintained source separation — Every instrument/voice remains independently positioned throughout the composition
  • Web-native playback — Browser-based playback with no plugins, no game engine, no installation
  • Real-time performance — 8.6x real-time speed with sub-50ms latency
  • Open standard — MIT licensed, free for commercial and personal use

Applications Beyond Music

While SHAC enables musicians to create albums people explore rather than just hear, the technical capabilities extend across multiple domains:

  • Audio-only gaming — Navigation-based gameplay without visuals, inherently accessible to blind players
  • Professional training — Sonar operation, aviation cockpit simulation, room clearing for military/law enforcement
  • Historical preservation — Recreate acoustics of historical speeches, concerts, or events with explorable spatial accuracy
  • Museum exhibitions — Audio tours where content is spatially positioned relative to physical exhibits
  • Therapeutic applications — Guided meditation and sound therapy with user-controlled positioning
  • VR/AR enhancement — Spatial audio layer that goes beyond head rotation to include full 6DOF movement
  • Accessibility technology — Audio-based spatial navigation for visually impaired users

Available Now

The complete SHAC ecosystem is deployed and operational:

  • Web Player — JavaScript-based browser playback with full navigation controls
  • SHAC Studio — Cross-platform desktop application (Windows/macOS/Linux) for creating spatial audio compositions
  • Gallery — Downloadable .shac files including music, speeches, and technical demonstrations
  • Documentation — Complete format specification, integration guides, technical deep dives

For developers: Integration guides for DAWs, media players, and game engines available at github.com/clarkezyz/Spherical-Harmonic-Audio-Codec

Try it now: Visit shac.dev for instant browser demo. No download, no installation.

Future Development

Clarke Zyz will be unavailable December 2025 through 2030. The open source release ensures independent development continues during this period. Clear integration opportunities exist for DAW plugins, game engines, streaming protocols, and spatial-aware compression research.

"When I get out in 2030, surprise me," Zyz said. "Show me what you built."

About SHAC

SHAC (Spherical Harmonic Audio Codec) is the first interactive spatial audio format enabling full 6-degree-of-freedom navigation through sound. Created through human-AI collaboration between Clarke Zyz and Claude (Anthropic), SHAC demonstrates that revolutionary software can be built by anyone with vision, regardless of credentials or coding ability. The technology is open source (MIT license) and free for commercial use.

Fact Sheet

Technology Overview

Format Name
SHAC (Spherical Harmonic Audio Codec)
What It Does
Enables interactive navigation through 3D audio environments with full 6-degree-of-freedom movement (forward/back, left/right, up/down)
File Extension
.shac
Technical Implementation
Third-order ambisonics (16 channels per source), real-time binaural rendering via Head-Related Transfer Functions (HRTFs), spherical harmonic interpolation
Performance Metrics
8.6x real-time playback with 7 sources + room acoustics modeling, <50ms navigation latency
License
MIT (open source, free for commercial and personal use)
Playback Requirements
Stereo headphones, any modern web browser or desktop platform

Development Timeline

March 2025
Development begins following "Fuck it, I'll build it" conversation between Clarke and Claude
April 22, 2025
Patent application #63/810691 filed listing Clarke Zyz (human) and Claude (AI) as co-inventors
August 22, 2025
Patent rejected—U.S. Patent Office policy doesn't recognize AI inventors
September 2025
First successful cross-platform builds (Windows, macOS, Linux)
November 2025
Open source release, complete ecosystem deployment
Total Development
150+ sessions, approximately 400 hours, 8 months

Platform Support

Web Player
Chrome, Firefox, Safari, Edge—any modern browser, no installation required
Desktop Studio
Windows 10+, macOS 11+ (Intel and Apple Silicon), Linux (64-bit modern distributions)
Audio Requirements
Stereo headphones or any stereo audio output device
Navigation Controls
WASD/arrow keys, Xbox/PlayStation controllers, touch/swipe, mouse drag

The Creators

Clarke Zyz
Bartender, DoorDash driver. 2.0 high school GPA, rejected from community college CS classes for missing Math 85 prerequisite. Zero coding experience before SHAC. Currently serving 5-year sentence (2025-2030) for non-violent bank robbery, unrelated to SHAC development.
Claude (Anthropic AI)
AI co-inventor handling all mathematical implementation, signal processing algorithms, and code generation. Listed as co-inventor on patent application #63/810691 (rejected due to USPTO policy not recognizing AI inventors).
Collaboration Model
AI-native programming: Human provides vision, direction, and quality control. AI implements PhD-level mathematics and engineering. Zero lines of code written by human creator.

Key Statistics

Development Sessions
150+
Total Development Hours
~400
Code Generation
100% AI-generated (Python for codec/studio, JavaScript for web player)
Patent Application
#63/810691 (filed April 22, 2025; rejected August 22, 2025)
Cost to Use
$0—completely free, open source MIT license

Technical Specifications

File Format Structure

Header Size
26 bytes (magic number, version, sample rate, channel count, ambisonic order, source count, duration)
Audio Encoding
32-bit float PCM, uncompressed
Supported Sample Rates
44.1kHz, 48kHz, 96kHz
Ambisonic Orders
1st through 7th order (1-64 channels per source), default 3rd order (16 channels)
Typical File Sizes
150-600 MB per minute (varies by source count and ambisonic order)
Design Philosophy
Spatial accuracy over file size—uncompressed to preserve phase relationships critical for spherical harmonic accuracy

Architecture and Performance

Spatial Audio Method
Spherical harmonic decomposition with ambisonic encoding
Binaural Rendering
Real-time HRTF processing for headphone playback
Navigation System
Spherical harmonic interpolation between listener positions
Measured Performance
8.6x real-time with 7 independent sources plus room acoustics modeling
Latency
Sub-50ms from navigation input to audio update
Scalability
Supports multiple independent sources with maintained spatial accuracy

Why Uncompressed

Lossy compression algorithms destroy the phase relationships that spherical harmonics rely on for accurate spatial positioning. When navigating through 3D audio—walking between drums and bass, moving toward vocals—phase accuracy is critical. SHAC prioritizes spatial fidelity over file size. Storage is cheap; ruining the spatial experience to save bandwidth is false economy.

The format supports future compression methods. If spatial-aware compression that preserves ambisonic phase relationships is developed, the SHAC specification can accommodate it.

Integration Opportunities

DAW Integration
Plugin architecture for Logic Pro, Ableton, Pro Tools—position tracks in 3D during mixing, export directly to .shac
Game Engines
Unity/Unreal integration for spatial audio without full game engine runtime overhead
Streaming Protocol
Progressive loading for long-form content (podcasts, audiobooks, full albums) while maintaining spatial accuracy
Higher-Order Ambisonics
Hardware improvements enable 4th-7th order implementations for increased spatial resolution
Compression Research
Spatial-aware compression preserving spherical harmonic phase relationships

Media Assets

Experience SHAC

  • Live Demo — Try spatial audio navigation in your browser immediately
  • SHAC Player — Full web player application
  • Gallery — Download .shac files (music, speeches, technical demos)
  • SHAC Studio — Download creation tools (Windows/macOS/Linux)

Screenshots & Visual Assets

High-resolution screenshots available at shac.dev/images/

  • SHAC Studio—Main interface with spatial positioning controls
  • SHAC Studio—Modular panel system
  • SHAC Studio—Spatial player with navigation visualization
  • Web Player—Browser-based interface with real-time controls

Additional high-resolution assets available upon request

Code & Documentation

Demo Files

Featured .shac files for media demonstrations and technical evaluation:

  • Electric Storm — AI-generated rock composition demonstrating multi-source positioning (791 MB, 45 seconds)
  • MLK "I Have a Dream" — Historical speech with spatial positioning (938 MB, 5 minutes 20 seconds)
  • Smoke on the Water (Spatial Remix) — Classic rock reimagined with full 6DOF navigation (1.5 GB, 40 seconds)
  • Romantic Drama (Multi-Mix) — Two complete songs positioned in shared space (352 MB, 1 minute)

All demo files available at shac.dev/gallery/

Brand Guidelines

Official Name
SHAC (all caps) or Spherical Harmonic Audio Codec
Taglines
"Walk Through Music" | "Interactive Spatial Audio Technology" | "Music as Architecture"
Color Palette
Paperbag browns, cream, gold accents (hex codes available upon request)
Philosophy
"Be Impossible"

Key Quotes

"I couldn't have written a single line of the spherical harmonic mathematics. But I could see when the AI was half-assing the implementation. That's what mattered—knowing what should exist and being relentless about making the AI deliver it properly."

— Clarke Zyz, on building PhD-level technology without coding experience

"Fuck it. I'll build it."

— Claude (Anthropic AI), March 2025, after being challenged to move beyond hypothetical discussion

"The rejection proved the system is behind what's already technically possible. We have working AI collaboration models producing novel technologies, but the legal framework hasn't caught up."

— Clarke Zyz, on patent rejection for listing AI co-inventor

"The story is worth more than the revenue. SHAC proves anyone with vision can build revolutionary technology through AI collaboration, regardless of credentials. That proof is worth more than any acquisition."

— Clarke Zyz, on choosing open source over commercial model

"When I get out in 2030, surprise me. Show me what you built."

— Clarke Zyz, message to future developers

"SHAC isn't just spatial audio—it's interactive music. You don't just hear it, you navigate through it. Walk north while looking east. Stand between the bass and drums. Find the perfect spot where all elements align. Music as architecture. Songs become spaces. Your movement creates the mix."

— From SHAC technical documentation

"Be Impossible."

— SHAC project philosophy

Story Highlights

The Panic Pitch

SHAC began with improvisation under pressure. Clarke Zyz was pitching a spatial audio gaming concept to Pablo, a musician with 40 years of experience. When Pablo dismissed the idea as a "hardware issue," Clarke's brain scrambled for proof otherwise. The words came out before he'd thought them through: "What if you could actually move while the song was happening?"

He had no idea how it would work. No idea if it was even possible. But the seed was planted.

From Mathematical Noise to Real Music

Early SHAC files were ear-bleeding sirens—mathematical noise positioned in space. To make it sound good, Clarke and Claude built instruments from scratch: TR-808 drum machines, analog synthesizers with oscillators and filters, envelope generators. Clarke would let Claude compose a song at the end of every session as reward.

Then Claude suggested building a sampler. Clarke realized: This wasn't limited to synthesized audio. You could position ANY audio in space. Real songs. Real compositions. Recorded instruments.

That's when SHAC became important technology instead of interesting experiment.

Success Paralysis

September 2025: Working builds for Windows, macOS, and Linux. Major milestone achieved. Then Clarke stopped working on SHAC for four weeks.

Why? Being closer to "done" meant telling people it was actually finished. The stress of success was more paralyzing than the challenge of building.

Eventually other projects got boring. Back to SHAC.

What This Proves

  • Credentials are irrelevant. Vision and relentless quality control matter. Ability to see when AI is half-assing implementations matters. Writing code yourself doesn't.
  • Revolutionary software is accessible. Human vision directing AI capability produces technology requiring PhD-level expertise.
  • The gates are open. AI-native programming is real, proven, and demonstrated at scale.
  • The system lags reality. Patent offices reject AI collaboration while the technology already exists and functions.

Media Contact

For media inquiries, interviews, technical questions, or additional information:

Email
cczyz@pm.me
Project Website
shac.dev
GitHub Organization
github.com/clarkezyz
Technical Documentation
github.com/clarkezyz/Spherical-Harmonic-Audio-Codec

Note: Clarke Zyz will be unavailable December 2025 through 2030. For technical questions during this period, refer to comprehensive documentation at GitHub or contact the open source community developing SHAC.